Intensitas bermain game online (mobile legends) 2–4 jam per hari serta kaitannya dengan agresi verbal dan fisik pada remaja di sekolah menengah pertama: A systematic literature review

DOI: https://doi.org/10.33024/hjk.v20i4.3042

Authors

  • Tania Asrie Suryadi Sarjana Keperawatan, Sekolah Tinggi Ilmu Kesehatan Sukabumi
  • Rita Rahayu Sarjana Keperawatan, Sekolah Tinggi Ilmu Kesehatan Sukabumi
  • Iwan Permana Sarjana Keperawatan, Sekolah Tinggi Ilmu Kesehatan Sukabumi

Mobile Legends Physical Aggression Playing Intensity Verbal Aggression

Abstract

Background: Mobile Legends is one of the online games widely played by Indonesian teenagers. High-intensity play is often associated with behavioral changes, particularly aggressiveness.

Purpose: To examine the relationship between playing Mobile Legends for 2-4 hours per day and incidents of verbal and physical aggression among junior high school students.

Method: A systematic literature review of 17 articles from 2022-2026 using the PRISMA framework.

Results: Most studies showed a significant positive correlation between playing intensity and aggressive behavior (r=0.265-0.731). Playing 2-4 hours per day contributed 18.4%-40.8% to adolescent aggression. Verbal aggression took the form of toxic behavior such as cursing and swearing, while physical aggression included throwing devices or hitting objects in frustration.

Conclusion: High intensity of online gaming, particularly Mobile Legends, (≥2–4 hours per day) is significantly associated with increased aggressive behavior in adolescents, both verbally and physically, primarily due to competitive pressure, low self-control, and lack of environmental supervision.

Suggestion: Active collaboration between schools and parents is needed to implement a maximum daily gadget usage limit of two hours, in accordance with health standards.

 

Keywords: Mobile Legends; Physical Aggression; Playing Intensity; Verbal Aggression.

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Published

2026-07-07